Since this Playthrough is meant to be fun, and not a formal treatise, I’m going to use my tried-and-true method of brutally summarising the rules of Lone Wolf by bullet points :
- The player’s existence is ruled, to some extent, by choosing numbers randomly from zero to nine. I’ll call this mechanism R10.
- There are two initial scores, being ‘Combat Skill’ (R10 + 10) (your ability to kick heads and take names) (to be abbreviated as CS) and ‘Endurance’ (R10 + 20), (your ability to withstand the whips and scorns of outrageous fortune, and the occasional dagger thrust to the belly) (to be abbreviated as E).
- As a trainee of the Kai Lord order, the protagonist has learnt 5 (to be chosen by the player) skills out of a possible 10. The 10 available skills are :
- Camouflage – self-explanatory skill of concealing oneself from discovery.
- Mindblast – the ability to hurl psychic waves of energy during battle (Practical effect of adding +2 to CS during fights). Some enemies are immune.
- Mindshield – The ability to withstand Mindblast-esque attacks.
- Sixth Sense – Remember Spider-Man? Remember his traditional ‘spider-sense’ which warned him of danger? This is the same.
- Animal Kinship – The ability to understand and, to a degree, to communicate with animals.
- Weaponskill – Heightened skill in a particular (randomly chosen) type of weapon. The effect is to add +2 to CS when that type of weapon is used in combat.
- Hunting – A useful wilderness skill, being the ability to trap and prepare wild animals for food. When required during the book to eat a meal (or lose Endurance), these directives can effectively be ignored. Also a generally helpful woodcraft skill.
- Tracking – Navigation and geographical knowledge, in all terrains.
- Mind over Matter – Just what it says on the tin – usually only helpful for small objects.
- Healing – A very powerful ability. Lone Wolf, using it, may heal himself as he progresses through the adventure. In statistical terms, Lone Wolf can restore +1E for every (non-combat) section through which he progresses.
- I can carry a (limited) number of items in my Backpack, along with Special Items (such as rings, amulets and so forth).
- Combat is determined by comparing each party’s CS, and then picking a random number. This will then (after checking the relevant CS differential table) determine the damage each party suffers.
- There is other minutiae such as the use of Gold Crowns (the local currency) and rules for such things as running away from a fight. I’ll talk about those on an ad hoc basis.
Seriously, this dry summary is driving me bonkers!! When do I get to start making (bad) jokes?!!
Next : A brief world background and Lone Wolf’s biography.