Aside : In the list of powers conferred upon me by my MEGA-WEAPON (also known as the Sommerswerd) I should have mentioned that it also gives the ability to absorb any magic that is used against the wielder (ie. me).
Probably won’t be important. After all, what are the odds of coming up against a enemy wizard while on an ocean voyage, surrounded by a fleet?
Having said that, we all know that there’s gonna be at least some kind of trouble on the way home, right?
For three days and nights the fleet sails on its way to Sommerlund, before a black enchantment of some kind descends, with the sailors and soldiers apparently losing their eagerness for battle.
Aside : Personally, I think that only a fool is ‘eager’ for battle. Ready? Yes. Prepared? Absolutely. Determined? You bet. Eager?? Doubt it.
Apparently this paragraph is really nothing more than flavour text, because the book blithely goes on to mention that this problem abates the next day, just in time for the mood of the navy to actually be relevant.
This is because we’ve sailed into an entirely different genre of movie, as ‘death hulks’, seemingly raised from the ocean floor to confront the Durenese navy.
Now THAT’s a potential heavy metal album cover!
These ‘ships’ block the entrance to the Holmgulf (the bay containing the capital) and the flagship acts in a distinctively unfriendly way by ramming the flagship (on which I stand), with Admiral Calfen having no choice other than to give the order to ‘Abandon ship’.
I have an interesting choice : I can jump to the deck of the enemy ship, where I won’t drown (at least not immediately) but will be surrounded by enemies. Alternatively I can leap into the ocean and try to swim to a friendly ship.
Counter-intuitive as is seems, I think I’ll leap to the enemy ship, not least because that was the same option Luke chose in the desert battle near the start of Return of the Jedi. Will my Sommerswerd be as effective as Luke’s lightsaber? Time will tell.
In a moment worthy of a Buster Keaton movie, I land on the zombie ship’s deck only to crash straight through it and land in the hold below. Immediately I’m attacked by the ‘Zombie Crew’ and yes, that is the name they are given in the book. With my new armory, I’m confident.
Lone Wolf : Combat Skill : 27, Endurance : 20
Zombie Crew : Combat Skill : 13, Endurance : 16
I manage to take out the zombies for the loss of just 2 Endurance. No word on whether my wound means I’ll become a zombie in the next couple of days, but here’s hoping.
I then manage to lose another point of Endurance from the foul (zombified?) air in the hold (down to 17).
My Sixth Sense warns me of an ‘evil creature’ approaching the door. It could be a member of the undead, or merely a Trump voter.
Aside : And, seriously? Anyone who has heard the latest story about that degenerate and even considers handing him the nuclear codes or letting him deal with world leaders…..yeah, I’ve got nothing.
Back to nicer creatures, like evil murdering zombies.
As a Helghast charges through the door, I manage to wound it, before starting another battle.
Lone Wolf : Combat Skill 27, Endurance 18
Wounded Helghast : Combat Skill 22, Endurance 20
The Combat table treats me well, and I take out the Helghast without suffering any further wounds.
I make my way back up to the deck, and see that battle rages all around. In particular, I note a burst of fire emerge from a tower at the rear of the ship I’m on, taking out a friendly vessel, with the crew diving and falling into the sea, while their clothes and hair are aflame.
Children’s nightmare fuel, everyone!
Determined to prevent any further attacks of this kind upon the fleet that is rescuing my countrymen, I vow to investigate the tower.
Stats : CS : 17, E : 19, GC 0
Weapons : Sommerswerd (+8 CS), Mace
Backpack : Meal (x5), Healing Potion (+3 E), Laumspur Portion (+5 E)
Special Items : Map, Crystal Star, Shield (+2 to CS), Sommeerswerd
Final paragraph :166