Aside : I am, as much as possible, going to revert to being light-hearted in these recaps, notwithstanding the tragic passing of the co-creator of the Lone Wolf series. I apologise in advance if anyone considers that inappropriate, but I consider reading, enjoying and sharing these books with others is the truest possible tribute to the work of Mr Dever.
Aside #2 : I want to acknowledge that a role model of mine, Ed Jolley, has been catching up and commenting (intelligently) on a lot of my older posts. Ed’s blog is one of those which inspired me to start posting playthroughs of gamebooks, and his page – My Adventures End Here – is awesome.
When we left Lone Wolf, he had just narrowly avoided being trapped (FOREVER…) in a cellar, and was now continuing to move through the enemy-infested forest, hopefully avoiding capture.
I manage to reach the edge of the forest, and spy, across the open land, fields of crops and a small village.
More pressingly, there is a group of bandits strolling idly up the road, with their spears slung idly over their shoulders.
I don’t have an ‘Onyx Medallion’, but I DO have the skill of Camouflage!
Using my Kai Discipline, I cunningly hide amongst the crops, allowing the bandits to pass unharmed. Let’s face it, that’s probably a better result for them then facing my MEGASWORD.
Aside : Sword contest! – Sword of the Rivan King vs. Sorcerak vs. Sommerswerd vs. He-Man’s magic sword vs. Excalibur vs Anduril vs. Starsword (from Blackstar) vs. Connor MacLeod’s katana. We could have seedings, a play-off and everything!
And if you recognise all those swords, I salute you.
Back to the adventure.
I bypass the village, enter another forest, and use my Hunting skills to catch some game for a Meal.
I don’t have a bow (yet), but just liked the picture, plus the subject was all in green!
I’m now just going to reproduce this AWESOME flavour text for when I reach the ruined city of Maaken :
“The gaunt, weed-infested ruins of this shattered city are spread like a vast graveyard and bathed in the eerie light of a near-full moon. A sound fills the air like the wailing of lost souls; it is the cry of Maakengorge.”
In an optimistic mood, I catch some sleep before my final assault.
[Several hours of surprisingly uninterrupted sleep later]
I wake and then carefully scope out my approach for five (!) hours. In a sign of perhaps undue superstition, I again place great weight on the vague prophecy recited by, let’s remember, the unnamed fortune-teller in the woods and the half-crazy Baron. In particular, the line “When the full moon shines o’er the temple deep..” leads me to the ‘inevitable’ (!!) conclusion that the temple is underground, and that therefore there must be an entrance to it!
I’m reminded of the 1966 Batman show, and the seemingly nonsensical deductions made from the Riddler’s clues, such as this classic :
In an event, I spy two possible entrances to the underground – a flight of stairs marble steps and a crypt door guarded by two likely Vassagonian suspects.
Unless there is an extremely cunning double-bluff, it seems fair to consider that the guarded door has something absolutely fascinating and / or valuable behind it. Therefore, it will either have my quest goal, or a safe containing the recipe for Coca-Cola.
In one of the all-time examples of lax security, I see a bunch of horsemen approach the entrance, give the guards the password of ‘Lohn’, and get admitted entry.
Heck, I’ll try my luck!
I nonchalantly recite the same password, and my bravado ‘pays off’, although I wouldn’t have succeeded without the bonus from my Camouflage skill.
I walk down a corridor, stairs, yada yada yada, before I get a choice between north and south.
North – A cavern with ‘observation slits’ (yeah, right) carved into the wall.
South – A passage towards a low balcony.
These slits usually drop acid or cheap scotch onto an adventurer’s head, so I rather head for the balcony, hoping to run into Juliet.
Base Stats : CS : 17, E : 20, GC 41
Modified Stats : CS : 29, E : 26
Weapons : Sommerswerd (+8 CS), Sword
Backpack : 2 Meals, Laumspur potion (+4E), Holy Water, Brass Key, Tinderbox, 1 Torch, Rope.
Special Items : Map, Crystal Star, Shield (+2 CS), Sommerswerd, Padded Waistcoat (+2 E), Chainmail Waistcoat (+4 E) Blue Stone Triangle Pendant, Diamond, Ornate Silver Key, Scroll with Verse (para 84 of tCoD)
Kai Rank : Journeyman
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS)
Final Paragraph : 100