As my temporary mount (a giant bird, for those who haven’t been following along) takes off, it manages to scatter a number of my Drakkarim pursuers. One Drakkar even manages to take a tumble off the elevated area, presumably to his death (pending his own personal R10 check).
I assume there is an accompanying forlorn Wilhelm scream.
I steer my trusty (as in ‘have ridden it for thirty seconds’) mount over the city wall and towards Lake Inrahim. In a deplorable act of tempting fate, I ‘throw back my head’ and give a ‘triumphant yell’.
Since this is a work of fiction, this terrible idea immediately (and I mean IMMEDIATELY) precipitates trouble. Namely, a flock of Kraan, the pterodactyl-esque servants of my enemies, each carrying a Drakkar soldier on their back. They are less than a mile away, and closing quickly.
I am invited to review the map of the local area before making a decision on whether to steer my trusty bird south towards the mountains or east towards the town of Chula.
Given that I’m trying to evade my pursuers, and ignoring the possibility of a late skiiing season in the mountains, I decide that I’d have a better chance of concealing myself in a town, so I head east.
Aside : I’m assuming the distinctive green cloak will be discarded or stowed away at some point.
As I get closer, I see both a group of Kraan approaching from my flank, along with one pursuer who has gained enough ground to put a crossbow bolt through the wing of my mount.
As we fly at each other, we have to fight one airborne round of combat.
Drakkar Rider – CS : 20, E : 28
Lone Wolf – CS : 29, E : 26
I land a single blow which manages to wound the Kraan enough that it drops rapidly, presumably dooming its rider.
My mount keeps fading, what with being seriously wounded and carrying me and my full backpack / plethora of Special Items, and I’m starting to think that I’m at a the bad end of a breathtaking cliffhanger.
However, in a sudden reversal of fortune, I now spot in the distance a small flying ship (!!) and I recognise, at the centre of the deck, Banedon, the young magician who I met way back near the start of Book 1!
It looks like he might have risen up in the world since we last met.
Juuust as I’m starting to think that events are finally (slightly) going my way, my much-beleaguered mount finally expires and throws me into mid-air.
Gulp. I have to make an R10 check and, if I know my Joe Dever, there is a possibility of an insta-death.
Just as I am preparing for yet another death from falling from a great height, I am caught in mid-air by a ‘mass of sticky fibres’, which snares me like a ‘fly in a web’.
There can only be one person responsible for this :
Well, that or :
Or maybe :
Alright, there are several suspects, but you GET THE IDEA.
After all that, the correct answer is actually ‘D – none of the above’.
It is rather three dwarfs (!) who have fired this mechanism and now drag me on board the flying ship.
There is no time for thanks, what with the hostile boarders attacking from all angles. I quickly rush to the aid of one dwarf, who is being attacked by a Drakkar.
The Drakkar throws the Dwarf clean off the ship meaning that the objective of my attack seemingly becomes one of vengeance rather than rescue.
Drakkar – CS : 18, E : 25
Lone Wolf : CS 29, E : 26
I avenge the poor dwarf, at the cost of 3 Endurance. To add some poetic irony to the result, I make sure to toss the Drakkar off the ship.
However, I now see that the Dwarf is not dead, but is rather unconscious, snagged in the netting below the outrigger boards of the ship.
I climb up onto the main platform, to note that Banedon is getting the worst of a struggle with yet another Drakkar. This likely fellow turns his black scimitar towards me.
I finish him off in 2 rounds, although now reduced to 22 Endurance.
No rest for the wicked as another Kraan rider looses a crossbow bolt AT MY HEAD.
Banedon has now recovered sufficiently to cast a suitable spell which provides a magical shield. I then assist him back to the controls of this flying contraption, while noting that he now wears the robes of a Journeymaster (which presumably trumps a ‘Journeyman’).
As he reaches the controls there is a loud….
Base Stats : CS : 17, E : 24, GC 50
Modified Stats : CS : 29, E : 26
Weapons : Sword, Sommerswerd (+8 CS)
Backpack : 2 Meals, 2 Laumspur potions (+4E), Prism, Hourglass, Silver Comb, Canteen of Water
Special Items : Gaoler’s Keys, Jewelled Mace, Copper Key, Map, Crystal Star, Shield (+2 CS), Sommerswerd, Padded Waistcoat (+2 E), Chainmail Waistcoat (+4 E) Blue Stone Triangle Pendant, Diamond, Ornate Silver Key, Dagger of Vashna, Brass Whistle
Kai Rank : Savant
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield
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