And……after my philosophical musings, we’re back to the featured escapades of one Lone Wolf, Kai Master…*ahem* ‘Primate’, scoundrel, gambling cheat and, apparently, the last hope of Sommerlund.
In a nifty bit of retconning, the vague nature of my overall quest from the last book has been handily made more specific.
Apparently the Lorestone of Varetta which I snaffled from the crypt in Tekaro was only one of a matching set of stones, collectively known as the Lorestones of Nyxator. My claiming of the first stone gave me insight to the location of the next one – Herdos.
Get ready, that is just the first of a number of names which will be thrown around and which will mean absolutely nothing to the reader.
Herdos, a remote township, stands upon the shore of Lake Khor, high in the Xulun Mountains of Dessi.
Will all of those be on the exam later?
The Elder Magi, who ‘rule’ this land, helped Sun Eagle complete this original quest.
Aside : I IMMEDIATELY wonder why on earth I didn’t come to these guys originally, before the Varetta / Tekaro trip.
Long story short, the Magi tell me that the Lorestone I seek is contained in a fortress known as ‘Kazan-Oud’. In a surprise development the fortress has been overrun by a nameless evil.
Conveeeeeniently, I am expected to eradicate the evil which has taken over Kazan-Oud (and I am already getting sick of typing that name) in order to gain the Lorestone and, presumably, solve the Magi’s problem for them.
Thanks for the ‘help’, guys.
In what is meant to be an ominous moment, it is mentioned that the name ‘Kazan-Oud’ translates as ‘Castle Death’.
Just up the road from Torture Beach, I assume.
On to practical matters!
I need to pick another Magnakai Discipline. I’m beginning to think that maybe Divination isn’t the same ‘necessity’ as Sixth Sense was in the Kai books. I’m tempted to choose Invisibility, to complete the ‘Lore-Circle’ of Solaris, which would give me +1CS/+3E.
But in the end, I can’t do it. My Sommerswerd helps me to monster opponents on a regular basis and if Divination saves me even once, then it’ll be well worth it.
I may, or may not, return to the above quote at a later time.
The Elder Magi show me how seriously they take my mission by giving me a whopping 13 (!) Gold Crowns, and letting me choose a whole (5) items from their arsenal. I dump my Map of Tekaro (leaving it at the Kai Monastery) and take a Lantern, a Meal, and 3 Fireseeds, which explode and burn fiercely when thrown against a hard surface.
[EDITED TO ADD : After some helpful feedback in the comments, and having checked with the Project Aon FAQ, the 3 Fireseeds collectively amount to 1 item out of the five that can be taken. That doesn’t help too much here, because my Backpack is full anyway. I take a potion of Laumspur and leave it in my Kai Monastery stash]
Did anyone say that this description (of the Fireseeds) amounts to “Medieval Grenades”?
Rest in peace, Randy.
I should also mention that the instructions specifically state that every time the Bow is used, an arrow must be deleted from the Quiver, even if common sense would seem to indicate that the arrow could be retrieved after combat.
The introduction also (happily) confirms that, with my rank of Primate, my Huntmastery skill is improved to the extent that I now have the equivalent of the Way of the Tiger skill of Climbing, being able to climb without the use of ropes, etc. Should I therefore discard my rope? Too late now….
I’ve got a little time, so I’ll summarise (with my trusty bullet-points!) the exposition in paragraph 1, which is really part of the background :
- I am introduced, by Rimoah, to a warrior-mage known as Paido. He will, apparently, NOT be actually accompanying me on my mission.
- It is highly likely that Paido was, in fact, asked to fight by my side, but then heard on the sidekick grapevine what traditionally happens to those who quest with Lone Wolf.
- A magical shield protects the rest of the world from Kazan-Oud, and my head spins at the logistical implications of how anyone could survive for any length of time in an evil castle that is cut off from the rest of the world, with no prospect of supplies of any kind. (The book specifically mentions that no creature, living or dead, can enter the shield).
- I get a Power-Key, which enables me to pass through the shield without harm. Left unsaid is the obvious implication that if the Power-Key is seized at least one of the Elder Magi’s enemies will be able to waltz right through the shield, fire a proton torpedo into the exhaust port and…..
- *Ahem* got carried away there.
- I manage, at midnight’ to get a ride on a larger boat, before being deposited in a small coracle and making my way through the shield and approaching the island containing an evil castle.
Base Stats : CS : 18, E : 22, GC 25
Final Stats : CS : 33, E : 27
Weapons : Silver Bow of Duadon (+3), Sommerswerd (+8 CS)
Backpack : Potion of Laumspur (+4E), Rope, Meal (2), Alether Berries (3) (+2 CS), Lantern
Special Items : Jewelled Mace, Brass Whistle, Copper Key, Map, Crystal Star, Shield (+2 CS), Sommerswerd, Silver Bow of Duadon, Padded Waistcoat (+2 E), Chainmail Waistcoat (+4 E) Blue Stone Triangle Pendant, Diamond, Ornate Silver Key, Dagger of Vashna, Quiver (6 arrows), Boat Ticket, Power Key, Fireseeds (3)
Kai Monastery storage : Map of Tekaro, Potion of Laumspur (+4E)
Magnakai Rank : Primate
Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger), Pathmanship, Huntmastery, Divination
Lore-Circles : Fire (+1 CS, +2 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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