Aside : To the person who came to my page through the Google search of “Fire on Water Lone Wolf who tried to poison?” I hope you find what you’re looking for (Spoiler : The inn-keeper was in on it)
Back to Castle Death, the delightfully-named romp that has taken the lives of two previous incarnations of Lone Wolf.
Tavig escorts me to a seemingly secluded area and then, acting as if we’re not in the middle of an enemy fortress determined to kill us, we exchange pleasantries and back-stories.
Did you say ‘bullet points’?
That’s what I thought.
- Tavig is astonished that I have only been in the complex a short while, as it shows that he is (comparatively) close to the surface.
- Tavig’s sister was abducted by slavers over a year ago, and was (and is(!)) being held for a ransom of 1,000 (!) Gold Crowns.
- Nothing if not pro-active, Tavig offered the Elder Magi his services in exchange for money to pay the ransom.
- The Elder Magi didn’t simply give him the money (as you would think a ‘good’ organisation would), but rather demanded that in return he penetrate Kazan-Oud and kill the ‘evil’ that lives here.
- He has been on numerous sorties to attempt success at this mission for a year (!!!)
- Apparently the Elder Magi have sent a veritable flood of aspiring adventurers to their death in an attempt to take out their enemy.
So the Elder Magi, who are in theory the ‘good guys’, have been preying on the desperation and greed of any number of adventurers, sending them through the force field, and then apparently banking on the sheer weight of numbers in the hope that at least one can take out their enemy.
This is what Zahda would say to these jokers, right now :
After all that, Tavig takes his leave, apparently trying to make his way back to the surface. I resist the urge to follow, and rather make my way back into the bowels of the matrix of tunnels. I leap over another obvious trap, before confroning choice between paths leading north and west.
Lacking the Discipline of Nexus, I…..
and make my way through a maze of passages, twice hiding from the black-armoured dog-like guards. Then at the bottom of a narrow stairway I find a secluded chamber with fascinating tapestries and a small door in one corner.
Being a man of wealth and taste…
I naturally elect to check out the tapestries first. I find (yet another!!) large Diamond (score!) before leaving by the aforesaid small door.
My elation is soured when the passageway into which I step is quickly sealed at both ends before a dose of sleeping gas sends me to dreamland.
Honor Blackman this time maybe?
No such luck. I again awake in the faux-gladiatorial arena, am stripped of my weapons (and Weapon-Like Special Items) and promptly thrust into the maze without a by-your-leave.
You may recall from my previous incarnation that in the first chamber of the maze there was a sword resting innocently (yeah, right) on a strongly magical block. Whereas before I was frustrated by my lack of rope, on this occasion I have no difficulty in capturing the sword, making my hands feel less naked.
Remembering my previous follies, I take the right-hand path and step confidently and directly through the mysterious beam of light. I then enter the chamber with the severed hand, which attempted earlier to make my close, personal acquaintance.
As the hand ‘leaps’ AT MY HEAD, I throw one of my trusty Fireseeds, and set the hand and the surrounding area up in flames. The hand again throws itself at me (taking 2 of my Endurance), and we have to fight. (Its immune to Mindblast, what with no mind and stuff…)
Great pic – Although the fingernails look a little clean….
Rahkos – CS : 18, E : 30
Lone Wolf – CS : 23, E : 26
The hand is taken out of the game by my sword, but not before reducing my Endurance to the uncomfortable total of 13….
I again throw the (un)dead hand to the disintegrating green light before continuing on my way.
I confront the statue of the Zakhan and proceed on the assumption (and hope) that the answer to the riddle is the same.
Spoiler : It is.
Base Stats : CS : 18, E : 22, GC 31
Final Stats : CS : 33, E : 19
Weapons : Sword
IN CUSTODY :
Weapons : Short Sword, Broadsword
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS), Jewelled Mace, Dagger of Vashna
Backpack : Red Robe, Potion of Laumspur (+4E), Rope, Meal (1), Alether Berries (3) (+2 CS), Lantern
Special Items : Brass Whistle, Copper Key, Map, Crystal Star, Shield (+2 CS), Padded Waistcoat (+2 E), Chainmail Waistcoat (+4 E) Blue Stone Triangle Pendant, Diamond (3), Ornate Silver Key, Quiver (6 arrows), Boat Ticket, Power Key, Fireseeds (2)
Kai Monastery storage : Map of Tekaro, Potion of Laumspur (+4E)
Magnakai Rank : Primate
Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger), Pathmanship, Huntmastery, Divination
Lore-Circles : Fire (+1 CS, +2 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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