Aside : You do NOT want to be a sporting side that I follow. In the last ten days :
- Melbourne City have lost
- Hawthorn have lost.
- The Australian Test team have lost the deciding Test.
- The Melbourne City have lost (again!)
- Hawthorn have lost (again!)
Maybe Lone Wolf will avoid dying for a few minutes.
After leaving Ferry House, laden with my free loot, Paido, frantically trying to earn his keep, notices the ferry approaching. Um, thanks dude. I’m sure there’s no way I wouldn’t have seen that on my own.
In due course the ferry owner demands his fee of 40 Lune (or 10 Crowns). With no obvious alternative way onwards, I pay the tariff, and we step on board.
If I’m lucky, there’ll be some sucker on board who’ll pay good money to anyone who can solve secondary school maths problems!
We reach Tharro without incident (and without further money-making opportunities), and are now faced with an identical choice to my previous attempt, confronted with the same choice of roads.
Since my collective ancestral memory already has the information from the mapmaker (for whatever reason, I accidentally typed ‘matchmaker’ there. Heh.) I decide to take one of the other available routes.
The path comes to a featureless building, with a group of fletchers outside, carefully gluing feathers to arrows.
Shall I check out the interesting thing?
Inside the bowyery (not to be confused with the Bowery, which has historically been a slum in New York City) I note a range of items for sale. I’ve still got a quiver, a full complement of arrows and my MEGABOW, so I check out the subsidiary pieces of equipment.
I ignore the bow cases and bowstrings, but do purchase a wrist / finger guard, since I’m always alert to protective items (2 Gold Crowns).
The owner of this establishment notices my MEGABOW (aka the Silver Bow of Duadon), and asks if he can personally shoot a flight of arrows with it, using his target range out the back.
Yeah, like I’m going to give, to a total stranger, the Magnamund equivalent of my loaded gun, and let him shoot it in his ‘private’ target range…..
Aside : Diana Rigg. Awesome. That is all.
I leave the bowyery and head along the road further north, noting a group of soldiers escorting a prisoner into a building that appears to be a barracks, which flies the Talestrian flag.
The building, not the prisoner.
We subtly (well, as subtly as I can, given my distinctive green cloak) attempt to follow the soldiers into the courtyard. A guard brusquely stands in our way, but I attempt to flash my Pass WITHOUT giving the never-appropriate response of “Don’t you know who I am?”
The guard, like AN UNTRAINED IDIOT, takes my gesture in reaching for my Pass as an act of aggression, and, rather than simply asking me to ‘slow down’, melodramatically screams that we must be ‘accomplices’ of the prisoner, as the other guards decide to leave their prison unguarded (!!) and charge towards us, as Paido thrusts his spear at me, causing 2 Endurance damage.
We need an R10 check to avoid being surrounded and killed (!) Luckily my Magnakai rank and possession of Huntmastery guarantees a successful result, and we whip our horses around and flee into the gathering darkness.
I guess the green cloak was unrecognizable in the gathering dusk…
We make good on our escape and find ourselves in front of a familiar temple. Keen to see if I can get any assistance before strolling into the deathtrap, we walk our horses up to the watchtower.
Unfortunately, the guards there have no time for us, and even showing my pass doesn’t gain us admittance, although at least I don’t, this time, get any spears shoved at our collective faces.
We make our determined march to the temple.
We enter and I (obviously) decline the poisoned food, and eat a meal from my backpack.
When my Divination clues me in to our danger, I whip my MEGABOW from my shoulder and take out one of the fleeing monks.
Remembering that firing an arrow at the head priest / Helghast didn’t help last time, I draw my MEGASWORD. It doesn’t help me particularly, and yet again my lack of Psi-Screen costs me 8 Endurance points.
While my enemy (presumably) waits, I quaff two Laumspur potions, along with the Alether, which grants a temporary Combat Skill increase (to offset the Helghast’s Mindblast immunity).
OK. Let’s dance.
Gnaag Helghast – CS : 38, E : 48
Lone Wolf – CS : 34, E : 31
R10 = 0!! Lone Wolf : 31 – 2 = 29, Helghast 48 – (10×2) = 28
R10 = 7! Lone Wolf : 29 – 2 – 2 = 25, Helghast : 28 – (7×2) = 14
R10 = 3! Lone Wolf : 29 – 2 – 5 = 22, Helghast : 14 – (3×2) = 8
Lone Wolf : 22 – 2 – 3 = 17 Helghast : 8 – (6×2) = NOT VERY MUCH, BABY!
[I note my Endurance of 17, and keep my healing elixir close at hand]
The Helghast’s body vanishes in a hiss of green gas, and I realise with concern that it is possible that some or all of the other monks in this temple are not entirely evil, but were simply convinced by their ‘leader’ that we were evil.
Having said that, it wouldn’t explain why the less monk used an obviously Darklord-inspired blessing over the food.
At any rate, a bunch of other monks charge into the room, as I quickly try to shove Paido’s (comatose, but alive) body into the hatch which leads to the kitchens. I succeed, but before I can get through I have to decide whether to stand and fight, shoot an arrow or try and rush through myself.
I don’t think there’s any meaningful way to fight the entire (!) monastery, so I try to make good my escape through the hatch……
Base Stats : CS : 19, E : 25, GC 34
Current Stats : CS : 34, E : 18
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS),
Backpack : Wrist / Fingerguard, Rope, Lantern, Rendalim’s Elixir (+6E)
Special Items : 1. Sommerswerd 2. Platinum Amulet, 3. Crystal Star, 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. Diamond, 9. Quiver (5 arrows), 10 Fireseeds (5), 11. Pass, 12. Silver Bow of Duadon.
Kai Monastery storage :
- Backpack Items :
- Special Items : Mao of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Dagger of Vashna, Brass Whistle.
Magnakai Rank : Tutelary
Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger, Spear), Pathmanship, Huntmastery, Divination, Invisibility
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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