For those that were worried that the previous cliffhanger would mean a two line entry this time around – fret no more!
Although I do get stabbed by a short sword on my way through (losing 5 Endurance) I join Paido’s comatose body on the other side of the hatch.
As I dash across the kitchen (with, heroically, Paido’s unconscious body over my shoulder) I notice, for some reason, a ‘Vial of Clear Liquid’ sitting next to a bubbling stew and, for some reason (!) I am told that I MUST take this Vial with me (as a Special Item).
This means, for reasons passing understanding, I have to dump one of my remaining precious, precious, Special Items. I regretfully say goodbye to my Diamond because, you know, unidentified bottles of clear liquid (which could be water) are obviously more important.
As I crash through the doorway at the other end of the kitchen, I am confronted with the traditional gamebook choice of a wooden door or a staircase leading up.
My skills of Pathmanship and Divination both confirm that the room ‘above’ (naturally) gives off a strong aura of ‘good’, and this therefore seems my best option, although running up to the attic is traditionally the WORST choice in any horror movie.
At the top of the stairs I discover a large prayer hall, with the symbol of the flaming sword. With a moment’s grace, I study the vial of clear liquid and confirm that it contains gnadurn sap, a deadly poison.
I bleakly reflect upon how I narrowly avoided the same type of poison back in Book 2.
As I hear my pursuers (now with added dogs!) behind me, I lug Paido to the other side of the room, only to be confronted with a door that is locked and bolted on the other side…
My Magnakai Discipline of Invisibility (combined with my advanced rank!) gives me an opportunity to hide, while directing the attention of my pursuers (presumably through ventriloquism or similiar skills) to the far corner of the room.
They investigate the corner and, upon finding nothing, collectively leave the chapel, rather (!!) than searching the remainder of the room.
Thank you, white Jesus!
As I return to try and inspect the (locked) back door, my Kai Sixth Sense gives me a hint that the podium may be more than it seems….
Did someone say…..
Well if they didn’t, they should have!
Aside : My younger brother cried for about an hour when SPOILER Optimus Prime died in the 1986 movie. Of course, the emotional devastation was cheapened when HE RENTED THE SAME DARN MOVIE ABOUT 50 TIMES AFTERWARDS.
As I act on my hunch, I set my burden (that is Paido) down in a recess behind the podium, whereupon his tunic ‘accidentally’ sets off a secret lever, revealing a secret passage.
That’s right – it wasn’t my Kai skills, my choices, or my fighting ability that resulted in my escape, it was the lucky assistance of a tunic sleeve.
Aside : Aladdin – still the best ever Disney animated movie, and I WILL NOT argue about this.
I sneak Paido’s body into the secret passage, and manage, using my basic Kai skills, to perform an elementary triage.
Unfortunately, he is in a coma. Given my lack of the Curing Magnakai skill, I can tell that he will be dead within an hour without help. Thinking quickly, I use my Rendalim’s Elixir, mixed with water, to treat him over a period of hours, as I wait with bated breath until dawn the next day to see if he will survive.
There’s a bit of exposition in the next paragraph, so I’ll resort to my trusty bullet points :
- Paido regains consciousness.
- He is shocked to learn of my encounter with the Helghast, and I kindly refrain from noting that I had to face this deadly encounter without any help from him.
- We glumly note that the forces of the Darklords now know our identities and our general location.
- We realise we must penetrate the Danarg before we are cut off totally by the militaary foreces of the Darklords.
- We make our way down the passageway, through a button-operated door, before emerging into an odd hexagonal room with numerous plinths, each supporting a large bowl full of a ‘silvery liquid’ (?!)
Just as we were starting to relax, one of the bowls starts to shimmer, projecting an image against the wall of a anthromorphic fly, which can only be Darklord Gnaag.
Seriously, if bad movies scared me, Pretty Woman would have wrecked me for life. Try again.
After recovering from this intimidating image, we search the room and discover various goodies, including a few arrows and 2 Meals.
Pocketing the loot, we descend the stairs, pausing only to symbolically kick over the bown of conductive liquid that projected the image of Gnaag.
And there I leave you, with the important question for comments – is there a movie that you not only didn’t like, but you truly found hateful and offensive? I often say that, of all the many (and many!) movies I’ve ever seen, the only ones that have primally offended me were Pretty Woman, Armageddon and Highlander II.
Over to you.
Base Stats : CS : 19, E : 25, GC 34
Current Stats : CS : 34, E : 23
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS),
Backpack : Wrist / Fingerguard, Rope, Lantern, Meals (2)
Special Items : 1. Sommerswerd 2. Platinum Amulet, 3. Crystal Star, 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. Vial of Clear Liquid, 9. Quiver (6 arrows), 10 Fireseeds (5), 11. Pass, 12. Silver Bow of Duadon.
Kai Monastery storage :
- Backpack Items :
- Special Items : Mao of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Dagger of Vashna, Brass Whistle.
Magnakai Rank : Tutelary
Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger, Spear), Pathmanship, Huntmastery, Divination, Invisibility
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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