Alright, this is getting serious.
For those that have also read my Way of the Tiger blog, you will remember my repeated and frustrating struggles with a certain Horned Cyclops.
No, I won’t link to those posts, because the memory is…..painful.
In any event, I’m being reminded of these struggles, as these ongoing deaths are starting to get troublesome, what with dying in the same way again and again.
Wasn’t that the plot of an awesome recent movie?
Gritting my teeth, I act like a casino boss and trust in the law of probability, resolving to take roughly the same path through this frustrating adventure.
So, book – do your worst!
Because I dislike repeating myself (yes, really), I’ll just mention that I make the same decisions all the way through until I reach Lone Wolf’s attempt to dash through the ambush at the watchtower (which, if you’ve been following along, you’ll recall is the first R10 check during this route).
I am pleased to confirm that, once more, my super (?!) horses gallop bravely through, and leave the pursuing Doomwolves in the dust.
This means that, yet again, I am able to follow the well-worn path of previous choices, all the way up until I stand (solo, naturally) before the President and the Senate, desperately pleading my case.
Because Walter White is a moral example we should all follow.
Aside : Seriously, anyone who thinks that character is the hero of the show needs to take a good, hard long look at themselves.
Back to the result of my desperate, impassioned speech.
I am somewhat relieved when the jet of red flame indicates that the President is in a bad mood today, and the Senate’s vote has gone against me, since this will at least lead me to a new set of possibilities.
Adam West, you are a treasure.
As the result becomes clear, Senator Chil, naturally, urges the waiting soldiers to ‘seize’ me, and I decide that the time has come for a daring escape.
Did I need an excuse to post this awesome sequence from one of the greatest action / adventures of all time?
In any event, I engage in suitable heroics by sprinting away from my seat and towards an empty staircase. A hapless guard attempts to snare me with a net, but my completion of the Lore Circle of Fire, together with my skill of Huntmastery gives me a 90% chance of evading same.
Hmmm, I think I’ve heard that probability before.
This time,though, my R10 result of 9 is easily enough for success, and I dash down the stairs, before easily accounting for another three guards who were foolishly standing in my way at the base of the staircase.
I am now confronted with a choice. The corridor in front of me leads to the crowded entrance hall. The window to my left leads to my carriage, which stands temptingly close to the side of the building.
I don’t know if the carriage is a safe option, but the ability to quickly get out of this deathtrap of a building appears attractive.
In a classic ‘Are you sure you want to do this?’ moment, the book confirms that the window is bolted shut, and that if I want to escape this way, I’ll need to leap through a pane of thick glass.
I don’t know if Joe Dever is going to base the result of this decision on unrealistic movies, but jumping through a closed glass window, notwithstanding the depiction of same in popular culture, is a really, really stupid thing to do. On reflection, I’m going to head down the corridor.
This path is easier than I thought – I am almost unnoticed in the bustling throng, notwithstanding the traditional green cloak, and I manage to sprint under the crossed halberds of the guards at the door, and into the crowd on the street.
I slip through the crowded alleys, entering an area that I (somehow) know to be called the Parish of Thieves.
The lawyers’ precinct, no doubt.
Naturally, in such a stressful moment, and, knowing that I am still a wanted man, I need a drink.
I quickly enter a nearby tavern, and take what I think is an untaken seat. Unfortunately, some ruffian is about to pick a fight over same.
Aside : What is it with this town and morons picking fights in bars for no reason??
Oh, that’s right. That’s the case for pretty much every bar in every city in the world.
This twit identifies himself as Sogh of Suentina but, before he can finish threatening me, half a dozen guards crash through the door, doubtless on the lookout for me.
Aside : No word as to whether I’ve turned my famous green cloak inside out.
In a baffling development, I am given no choice whatsoever, but rather hand over my entire (!!!) purse to Sogh in exchange for him getting me out of the tavern without being captured.
You said it, George.
Sogh is, at least, true to his side of the (lopsided) deal, taking me through a secret door in the ale cellar through numerous corridors and into the sewers. Given my ultimate destination, I’m thinking that underground probably isn’t the worst place to be.
Sogh pauses at a particular spot and flips a switch that opens a secret passage. Not having a whole lot of choice in the matter, I enter…..
Base Stats : CS : 19, E : 25, GC 0
Current Stats : CS : 34/34, E : 31/31
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS),
Backpack : Vial of Gold Dust, Rope, Lantern, Meals (1), Altar Cloth, Potion of Laumspur, Sacks of Silver (1), Flask of Boza
Special Items : 1. Sommerswerd 2. Platinum Amulet, 3. Invitation 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. EMPTY 9. Quiver (6 arrows), 10. Fireseeds (6), 11. EMPTY 12. Silver Bow of Duadon.
Extra Special Item : Receipt
Kai Monastery storage :
- Backpack Items : Sack of Silver
- Special Items : Mao of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Dagger of Vashna, Brass Whistle. Quiver (4 arrows), Pass, Vial of Clear Liquid, Crystal Star Pendant
Magnakai Rank : Principalin
Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger, Spear, Quarterstaff), Pathmanship, Huntmastery, Divination, Invisibility, Nexus
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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