After wiping out the Crocaryx, I reflect on the comforting fact that I am stranded, alone, lost, surrounded by enemies, and am busy wandering aimlessly around an underground complex.
That’s……a fair point. Thanks, Tyler.
After creeping down the corridor which was being guarded by the Crocaryx (is that singular or plural? Or both, like fish?) I descend a flight of stairs which opens into a ‘massive chamber’.
The floor is made of ‘steely-blue metal’ (!!) and a hundred darkened archways line the walls. Conscious of the risk of ambush (and of leaving scuff-marks on this beautiful floor) I glide silently and watchfully across the room, towards two gigantic doors of platinum (!!!)
Resisting the urge to simply try and pick up the doors and dash to the nearest pawnshop, I note the four (slightly science-fiction-esque) buttons positioned on the doors, decorated with numbers.
Hmmm – haven’t I picked up a total of four numbers from conveeeniently placed plot coupons scattered through this dungeon?
I enter the remembered numbers (326, since you ask), and the door whirrs hopefully. However, it doesn’t open. Rather, I hear a voice in my head saying –
“She has always had a crush on you, Lone Wolf. She channels thoughts of you during every romantic movie she was ever in…..
NOT THIS TIME LONE WOLF, BUT NEVER STOP DREAMING ABOUT MS DELPY.
Actually, a telepathic voice refers to needing ‘this key’ in order to open the door and, when I turn around, I see what is apparently a female Crocatryx, holding a rod of Korlinium.
She is not alone, and sends a follow-up message which I quote word-for-word here :
“You are unlike the other man-things that have dared to enter Zaaryx. What is it that you seek?”
Maybe what sets me apart is the green cloak and MEGASWORD. I can tell the truth, or prepare to defend myself. Interestingly, there is no third option of telling a convincing lie…..
Preparing for battle appears premature, and I always prefer the option of talking my way out of trouble. Works for lawyers, more often than not.
Well, at least the good ones.
Aside : Sorry for the distraction – I have four matters in Court in the next three days….
I make a mini-speech about being a Kai Lord, and seeking the Lorestone to vanquish the ‘spawn’ of Nyxator’s enemies.
My eloquence charms the lady as it has done so many times…
Aside : Actually, it hasn’t done that very much at all, since I can count the number of women with speaking roles in these books on one hand.
In any event, the door opens and, to cut a long story short (too late, I hear you say) she leads me through many twisting corridors to a larger chamber with a raised dais in the middle.
The tiers surrounding the central dais are now apparently filled with approving spectators, who murmur with excitement and approval as the Lorestone appears in mid-air in the centre of the room.
I grasp the Lorestone and its power restores my Endurance to its initial level, which is handy, because that psychic damage was really started to bug me.
In a moment reminiscent of the end of The Caverns of Kalte, or the end of Overlord!, I am magically transported to the place where the book needs me to be.
The city of Tahou lies in ruins, with the invading Vassagonian army making steady progress against the defending forces. I quickly try to make my way to the West Gate, where the fighting appears fiercest.
Using my vague memories of the final battle in this book, I coldly decline to assist a group of soldiers and get closer to the West Gate. Once there :
- I see regiments of Drakkarim soldiers making their way towards the city’s moat.
- They have ominous siege equipment just waiting to make things difficult for the defenders.
- A group of engineers are hastily repairing a bridge that has been quickly constructed to allow the invading forces to cross the moat.
I whip out my MEGABOW and take aim at the engineer. If I had no bonuses, I would only have a 30% chance of success. With my Weaponmastery and MEGABOW, that gets adjusted up to 90%…..
My R10 of……1 is (just) enough to succeed.
My arrow slices through the engineer’s throat (!) and causes a temporary retreat.
Further along the wall, a group of Giaks led by a Gourgaz are in the process of scaling the wall.
MEGASWORD IS GO!!!
Gourgaz – CS : 23, E : 34
The Gourgaz is immune to Mindblast, so…
Lone Wolf – CS : 32, E : 31
Round 1 : R10 of 4, Gourgaz loses 11, while I lose 2. (LW – 29, G – 23)
Round 2 : R10 of 8, Gourgaz is down another 18. (LW – 29, G – 5)
Round 3 : R10 of 6, finishes the fight, for the cost of 1 more Endurance.
WIth their leader down, the Giaks flee (surprise, surprise) and the breach in the defences is filled with mercenaries.
Aside : I promise myself not to mention, to the mercenaries, the solid platinum doors unless I REALLY have to.
My telescopic vision (thanks, Huntmastery) confirms that Banedon is leading the defence at the tower which joins the North and West walls and, for some reason, I resolve to join him.
Will we meet again??
Only time can tell.
Base Stats : CS : 19, E : 25, GC 0
Current Stats : CS : 34/34, E : 30/31
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS),
Backpack : Vial of Gold Dust, Lantern, Blanket, Altar Cloth, Flask of Water, Sacks of Silver (1), Flask of Boza
Special Items : 1. Sommerswerd 2. Platinum Amulet, 3. Invitation 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. Psychic Ring 9. Quiver (5 arrows), 10. Fireseeds (6), 11. EMPTY 12. Silver Bow of Duadon.
Extra Special Item : Receipt
Kai Monastery storage :
- Backpack Items : Sack of Silver
- Special Items : Mao of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Dagger of Vashna, Brass Whistle. Quiver (4 arrows), Pass, Vial of Clear Liquid, Crystal Star Pendant
Magnakai Rank : Principalin
Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger, Spear, Quarterstaff), Pathmanship, Huntmastery, Divination, Invisibility, Nexus
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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