When we left Lone Wolf at his last cavehanger (!)….
(invented word, FTW!)
…Sebb Jarel, the mysterious leader of a bunch of bandits / rangers, had agreed to help in my mission, despite no guarantee of his survival or my success.
Aside : Although I previously mentioned Sebb Jarel as a riff on Barak (from David Edding’s Belgariad), the contemporaneous publication of both works probably doesn’t hold water there. More likely, Jarel is reminiscent of Fafhrd, a co-protagonist from the famous series of books by Fritz Leiber.
What do you think?
Anyway, enough of this genealogy of fantasy characters!
SJ (because I’m not going to type ‘Sebb Jarel’ 200 times) advises his merry men of his intent to guide me through the Hellswamp (I nearly typed ‘Hellspawn’ here, before I remember that’s the name of Donald Trump’s children).
A few bullet points!
- We ride along a ‘hidden trail’ to Pirsi.
- There, we abandon our horses.
- Aside : As I’ve said before, Lone Wolf’s horses fare even less well than his travelling companions….
- We journey through Forest Taintor (suspiciously close to ‘Traitor’) and set up camp for the night.
- Our rest is disturbed by the ‘savage and desolate howl’ of a ‘Taintor wolf’.
- So, since the wolf is obviously by itself….would you therefore say it was a …………………………. ‘Lone Wolf’???
We ready ourselves for a sortie, and a ‘wolf-like creature’ springs into view, displaying its ‘long, yellow fangs.
Sounds like a description of certain 19-year-olds at around 3.00 am., while on the dance floor at their favourite nightclub…
Yes, by the way, I do have a Bow (in fact, a MEGABOW) and I do wish to use it….
That previously-referenced +8 adjustment on R10 checks for bows may come in handy around this time..
Notwithstanding the fact that the creatures flashes fangs ‘six inches long’ (and it may, like so many, have exaggerated the length for ego-related reasons) I am comforted to learn that I only need an 8 on an (adjusted) R10 check for the best possible result, so I therefore don’t even need to do the check…
My arrow pierces the wolf through its throat (no comment on why the book previously described a wolf as a ‘wolf-like creature’) and, as I am savouring my accurate shot, SJ manages to slice the heart out of its companion.
So the wolf wasn’t so ‘Lone’ after all…..
Hurrying away from the carnage, we find a trail which, according to SJ, will lead us to ‘Smuggler’s Nook’.
How Enid Blyton-esque.
Apparently this town was a haven for smugglers of ores and similiar resources until the Prince levied the death penalty for such smuggling, whereupon the trade dried up.
Aside : What was that, Kristen?
….apart from my personal views, it is a matter of scientific record that the death penalty is not an effective deterrent of crime. For a look at what I’m talking about, click here.
Anyway. Magnamund is a world where gods exist, so I suppose anything goes.
Independently of the above, JS finds a small boat in this deserted town which he had previously hidden, and we jointly launch it into the river.
Correction : By ‘into the river’, I mean ‘towards the ‘sinister channels’ of the Hellswamp’!
Aside : I should mention that when I think ‘sinister channels’, I think Fox News…..
We coast down the river, exchanging stories, anecdotes, and theories as to how Smurfette coped with being the only girl….
IN. THE. ENTIRE. TOWN.
In any event, in a difficult area where the river is met by a tributary from the east, JS manages to bring us safely to the west bank, near a small stone hut.
A scary creature that is called a ‘Gorodon’….
NO THAT’S “GORDON” YOU IDIOT…..
My lack of the Animal Control Discipline means that battle is joined…..
Gorodon – CS : 29 (!), E : 36 30
Lone Wolf – CS : 34, E : 31
In a pleasing moment, the book acknowledges that I can halve all Endurance losses due to SJ’s assistance….
Round 1 – R10 of 1, Gorodon loses 6 (to 30), I lose 4/2 = 2 (to 29)
Round 2 – R10 of 2, Gorodon loses 7 (to 23), I lose 3/2 = 1.5 (to 27.5)
Round 3 – R10 of 7 (that’s more like it!), Gorodon loses 12 (to 11), I lose nothing
Round 4 – R10 of 9, Gorodon is no longer, you know, alive.
I make an executive decision to ’round’ my Endurance score down to 27.
SJ tells me that the horns of the Gorodon will fetch a ‘good price’ from the potion-makers of Humbold, and offers one to me, as I gratefully accept.
We shelter in a hut overnight, and then row our boat past numerous atmomspheric and descriptive clauses before catching sight of a mid-river island where we may be able to spend the (following) night.
An R10 check gives me a 9, which seemingly means the night passes uneventfully, with my Huntmastery meaning a Meal is unnecessary.
The next day we continue, as SJ expositionally (its a word, don’t make me come over there) informs me that we are nearing the ‘Torg estuary).
As we are reaching the river mouth, the ‘upstream’ current is much stronger, but we contine progressing until our boat rams against, and begins stuck on, an underwater obstruction.
My Pathmanship Discipline gives me the disturbing news that our boat is being held by underwater creatures who are about to launch an attack….
Confirming details of the JUNE FUNDRAISER :
As many of you may (or may not) have noticed, this humble blog has a ‘buy now’ button on the lower right-hand side. This is for those who wish to make a financial acknowledgement of the work that goes into preparing 15,000+ words of gamebook goodness every month.
Any funds received will be used for the simple purpose of buying books, and particularly gamebooks.
There is the capacity to make both one-off and recurring donations, and, to make things a little more interesting, for this month of June I’m going to proclaim the following rewards :
Make any donation – Get namechecked in the blog, with thanks.
$5.00 (Aus) or more – Get namechecked and have me plug, on this blog, a web-page (including your own) of your choice (On the basis that same is not obscene or NSFW)
$20.00 (Aus) or more – Get namechecked, get the web-page plug, and have the responsibility for making a choice at some point during the playthrough of the current book.
$50.00 (Aus) or more – Get namechecked, get the web-page plug, have a choice in the book, and pick one of the Grand Master Disciplines at the start of Book 13 (if I get that far).
The above message will be placed at the bottom of each post for this delightfully freezing (in Melbourne) month of June…
Base Stats : CS : 19, E : 25, GC 10
Current Stats : CS : 34/34, E : 31/31
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS)
Backpack : Vial of Gold Dust, Rope, Lantern, Potion of Alether (+2 CS), Potion of Laumspur (2), Meal
Special Items : 1. Sommerswerd (+8 CS) 2. Platinum Amulet, 3. Gorodon Horn 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. Psychic Ring 9. Quiver (6 arrows), 10. Fireseeds (6), 11. EMPTY 12. Silver Bow of Duadon.
Extra Special Item : Signet Ring
Kai Monastery storage :
- Backpack Items : Sack of Silver (3)
- Special Items : Mao of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Sommerswerd, Brass Whistle. Quiver (4 arrows), Pass, Vial of Clear Liquid, Crystal Star Pendant, Receipt, Invitation
Magnakai Rank : Mentora
Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger, Spear, Quarterstaff, Broadsword), Pathmanship, Huntmastery, Divination, Invisibility, Nexus, Psi-Screen
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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