The Dungeons of Torgar

The Dungeons of Torgar – Attempt 1,Part 5

As I foreshadowed in the last entry, Lone Wolf is now confronted by that most tedious of enemies…..

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Did some audience member way up the back say ‘bullet points’?

They did!

  • When Talestria was conquered in the early stages of this war, thousands of citizens were taken as slaves, and are currently held captive in the fortress of Torgar.
  • Yeah, I blurred over most of a lengthy paragraph describing a no-doubt painstakingly created history of a made-up war.  You got me.
  • The army made up of ‘goodies’ have defeated two Darklords, who were forced to return in order to lick their wounds and marshal their forces.
  • Adamas has vowed to take Torgar during this period of respite.

Aside : I’ve mentioned his work before, but for one of my favourite (fantasy) depictions of a city/fortress under siege, read Legend by the late David Gemmell.  Great stuff.

Adamas, in a classic display of overconfidence, brashly boasts of a device that he has received from the Elder Magi which is going to reduce the gate to ‘twisted scrap’.

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There is then some guff about the army’s preparations for the assault on Torgar, before the book confirms that Adamas and I enter our army’s trenches, before surveying the front gate of the city from behind a temporarily-erected log wall.

Aside : Trench warfare was one of the most disgraceful ways in modern history of wasting the lives of soldiers.  Read this entry if you want to be depressed.

Alternatively, you can just watch one of the finest (and saddest) endings to a television series in the history of the medium :

 

[Pauses for discreet sobbing]

Back to Lone Wolf.

Adamas produces the Elder Magi’s device, which is basically a grenade.  It must be placed at the foot of the door, activated, and it will then (in theory) explode around ten seconds later.

Adamas then (sportingly) offers to toss a coin to determine which of us gets the ‘honour’ of planting the device.

Project Aon link – Explosive device

The book specifically notes that, for some magical reason, my skill of Divination won’t let me determine which side of the coin is showing.

I always call ‘Tails’ in these situations, so that’s the way I go.

And I call ‘correctly’, which means that for better or worse, Adamas gets the job (honour?) of planting the explosive.

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After making an R10 check, which will apparently determine the result of Adamas’ sortie, I watch with bated breath as Adamas places and primes the explosive but……is then struck by a boulder (thrown by the defending soldiers) on his way back to safety of our trenches.

Without thinking too hard, I immediately leap from my position, and drag Adams to safety.

Oh, I’m TOTALLY saying this when he wakes up :

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Long story short – the crystal explodes as planned, leaving a beautiful (if unrealistic) triangle-shaped hole in the gate to Torgar.

Project Aon link – Hole in Torgar gate

The army (including Adamas and myself) charge through the gate, and battle is joined in the streets of Torgar.

Project Aon link – I don’t know – Prophetic image of hand holding a crystal ball that has nothing to do with the story

We note that a number of Drakkarim have clustered behind a couple of small human-shaped figures, each of which is holding a yellow globe.

Even before I’m asked if I possess the skill of Divination, I know that this situation is a worry.

Somewhat unsurprisingly, my (advanced) Divination confirms that these globes are essentially magical dynamite, containing explosive compounds that will detonate upon contact with the air.

I seize the opportunity of firing an arrow from my MEGABOW at one of the globes.

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Aside : Aahh, Kevin Costner’s Robin Hood, who came from the Brooklyn area of England…

I need an 8 or more on my R10 check, and I’m glad that I have a total bonus of +8, because my (initial) result was a 0…..

My arrow strikes true, with the resulting explosion causing the second magician to also drop his sphere, setting off further flaming deaths of the enemy.

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In brief, we manage to advance to the centre of Torgar, which is an open square with a fairly obvious tower, which just invites further investigation.

I nip into the tower and reach a staircase leading down, which is suffused with a bright orange glow.

I have to make an R10 check, and am pleased that I get a +3 bonus due to my completion of the Lore Circle of Solaris.

My result of 7 would have passed the test anyway, as I cleverly conceal myself from a passing Drakkarim officer.

And I walk down the steps, leaving you on a…….stairhanger.

Brief Aside : Those people who have already contributed to the fundraiser – Please send me a message using the ‘Contact’ option, confirming the name by which you would like to be thanked, along with (for those contributing at the right level) the web-page you would like to have given a shout-out.  And thank you to all contributors.

 


Confirming details of the JUNE FUNDRAISER :

As many of you may (or may not) have noticed, this humble blog has a ‘buy now’ button on the lower right-hand side.  This is for those who wish to make a financial acknowledgement of the work that goes into preparing 15,000+ words of gamebook goodness every month.

Any funds received will be used for the simple purpose of buying books, and particularly gamebooks.

There is the capacity to make both one-off and recurring donations, and, to make things a little more interesting, for this month of June I’m going to proclaim the following rewards :

Make any donation – Get namechecked in the blog, with thanks.

$5.00 (Aus) or more – Get namechecked and have me plug, on this blog, a web-page (including your own) of your choice (On the basis that same is not obscene or NSFW)

$20.00 (Aus) or more – Get namechecked, get the web-page plug, and have the responsibility for making a choice at some point during the playthrough of the current book.

$50.00 (Aus) or more – Get namechecked, get the web-page plug, have a choice in the book, and pick one of the Grand Master Disciplines at the start of Book 13 (if I get that far).

The above message will be placed at the bottom of each post for this delightfully freezing (in Melbourne) month of June…

Base Stats : CS : 19, E : 25, GC 10

Current Stats : CS : 34/34, E : 31/31

Weapons : Sword, Dagger

Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS)

Backpack : Vial of Gold Dust, Rope, Lantern, Potion of Alether (+2 CS), Potion of Laumspur (2), Meal

Special Items : 1. Sommerswerd (+8 CS) 2. Platinum Amulet, 3. Gorodon Horn 4. Shield (+2 CS),     5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. Psychic Ring 9. Quiver (5 arrows), 10. Fireseeds (6), 11. EMPTY 12. Silver Bow of Duadon.

Extra Special Item : Signet Ring

Kai Monastery storage :

  • Backpack Items : Sack of Silver (3)
  • Special Items : Mao of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Sommerswerd, Brass Whistle. Quiver (4 arrows), Pass, Vial of Clear Liquid, Crystal Star Pendant, Receipt, Invitation

Magnakai Rank : Mentora

Magnakai Disciplines : Weaponmastery (+3 CS in Sword, Bow, Mace, Dagger, Spear, Quarterstaff, Broadsword), Pathmanship, Huntmastery, Divination, Invisibility, Nexus, Psi-Screen

Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E)

Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)

Paragraph : 47

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5 thoughts on “The Dungeons of Torgar – Attempt 1,Part 5

  1. Prophetic image of hand holding a crystal ball that has nothing to do with the story

    We note that a number of Drakkarim have clustered behind a couple of small human-shaped figures, each of which is holding a yellow globe.

    Have you considered the possibility that that ‘crystal ball’ might actually be a ‘yellow globe’?

    Liked by 2 people

    1. I’m with Ed. In the Great Battle for Cetza (plug plug) at section 252 you can meet a Nadziran and are told “the stench of evil hangs heavy around him like the stench of a rotting corpse”.

      Like

  2. How could you hear members of the audience at the back saying “Bullet Points” when everyone was saying “Bullet Points”. Heck, if we wanted to read the full text we’d just go to Project Aon anyway.

    “Yeah, I blurred over most of a lengthy paragraph”
    Actually as usual you gave a good consise summary of what’s actually important, its good to see your years of court training finally paying off 😉

    “Trench warfare was one of the most disgraceful ways in modern history of wasting the lives of soldiers.”
    True that, but unfortunately there are lots of disgraceful ways that soldiers lives are wasted in war. That said the Talestrian’s are using the Medieval and Earlier style trenches of Siege warfare (zigzaging forward) rather than the WW1 variety (parallelish lines stretching from Switzerland to the sea). I suspect Joe Dever was partly showing off what he learned, and that it led us both to a discussion and study on the different aspect of Trench Warfare then that was a good thing. (I later came across this matter in Storm of Iron, a Warhammer 40,000 story involving Iron Warrior Space Marines who specialise in siege warfare).

    And then we’re into battle, with a flip of a coin, frantic dashing and falling of boulders, grabbing of lords and KRACK-A-KABOOMing at the gates. Charging in when the enemy guards are distracted i.e. dead (no Battle of the Somme nonsense), Shooting an arrow, whoosh KA-BOOM, YES YOU DID THAT (AND for once you’ve actually being able to SAVE the lives of temporary companions), and into the centre of the city and its citadel when you avoid unnecessary fights by hiding from an actually very tough Drakkarim Assault Captain (yes, I’d always go for him, that’s why I remember him). That’s Fun Fun Fun 😀

    We leave you continuing down the stairs into the bowels of the mountains. At least you’ve no companions to kill off this time 😉

    Like

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