Aside : Before I start, I would be remiss if I did not mention that my beloved Hawthorn (17th on the AFL ladder) played Adelaide (1st on the AFL ladder) on Thursday night.
What happened, you say?
DO YOU NEED TO ASK?!?!
Lorkon Ironheart and I were sipping on drinks like civilized gentlemen, and I filled him in on my adventures so far, while also providing summaries of the latest in ‘reality’ television.
He pulls out a map of the region, and confirms that I only have a window of about five ours to reach Tolakos before it will be overrun by the Chaos-Master and ‘his’ forces.
Aside : The Chaos-Master is referred to as ‘he’ and ‘him’, but that seems dubious, unless there’s a bunch of female Chaos-Masters running around that we haven’t heard of yet.
In any event, the deadline is clear :
Well, if Magnamund or the Daziarn had clocks.
Aside : Speaking of which, how the heck do people in the Daziarn have a concept of an ‘hour’? Remembering that this twilight zone doesn’t even have a sun (citing the description from the start of the adventure).
Ironheart shows that he can talk a good game with the best of them by stating that he ‘intends’ to occupy Tolakos with his army, but is awaiting reinforcements. The second they arrive, he insists that he’ll be right there to help!
Ironheart does promise the assistance of a scout (called Odel) who shall accompany me, and also offers to let me select items from the equipment tent.
Hang on, didn’t Senator Chil act exactly like this right before betraying me?
With not a lot of time to be suspicious, I make a quick detour to the armoury. There isn’t a lot to choose from (as compared to my MEGASWORD and MEGABOW), but I do replenish my quiver to its capacity of 6 arrows.
Odel checks his arm-mounted crossbow, and packs a number of bolts for it.
We slip over the wall of the encampment and into the woods, as I notice a velvet and orange (!) lichen.
Immediately after asking if I have the Magnakai Discipline of Curing (to which I reply in the negative) the book mentions that the ‘berry-like growths smell sweet and succulent, and asks if I want to eat them (!)
Yeah…..what was that, Admiral?
Moving on (with no thanks to Odel for not giving me any advice about whether that potential food was poisonous) we pass a landmark called ‘Baylon’s Bough’, with Odel telling me that we are a ‘league’ (usually understood as three miles) away from our destination.
My Kai sense of Pathmanship kicks in and warns me that a hostile creature is lurking beneath a nearby leafy canopy, ready to attack with a blowpipe.
Aside : Wouldn’t Divination also assist in this instance?
In any event, I confirm that I have, not just a bow, but a MEGABOW.
I fire truly, and an Agtah sniper falls to the ground. As Odel rushes forward to check the body, I remain watchful with my bow. He finds nothing of interest, as another grey shape scurries away into the distance….
Pressing forward, we reach the burial grounds of Tolakos, and I am particularly interested in the Grand Sepulchre, as my Magnakai skills confirm that the two remaining Lorestones are within.
….I say quietly.
Odel then comes up with some ridiculous superstitious mumbo-jumbo about how he can’t go into the Grand Sepulchre, but at least agrees to wait for me outside.
Aside : Hopefully he won’t end up like the dog in Jurassic Bark, in THE SINGLE MOST HEARTBREAKING PIECE OF ANIMATION EVER.
I’m not crying.
Damn hay fever.
Back to the Sepulchre, there is some kind of quasi-sci-fi code sequence functioning as a lock to the door.
My Pathmanship and Divination skills don’t give me the correct answer to the puzzle (that’d be too easy) but helpfully confirm that choosing the wrong option ‘could be fatal’.
I have four choices of which symbol to choose to complete the sequence :
Well….the key progression seem to be that the diagonally opposite symbols are identical save that the triangle is a different colour.
I therefore choose option C…..
And the door opens.
Inside there is a statue with various empty caskets for future Ironheart family members. I sense that the Lorestones are not present, and find a staircase at the rear of the chamber, along with a blue door.
My Sommerswerd comes through in the clutch and indicates that the portal at the top of the stairs is the way to go.
I race to the top, but as I make my way through the portal, I hear a loud crack (as if of thunder) accompanied by the dying scream of Odel.
Another sidekick falls victim to the inevitable call of destiny.
I make it onto the roof of the Sepulchre, itching to grab the Lorestones and get my revenge for Odel.
And the nature of the enemy will remain unknown until my next entry….
Confirming details of the JUNE FUNDRAISER :
As many of you may (or may not) have noticed, this humble blog has a ‘buy now’ button on the lower right-hand side. This is for those who wish to make a financial acknowledgement of the work that goes into preparing 15,000+ words of gamebook goodness every month.
Any funds received will be used for the simple purpose of buying books, and particularly gamebooks.
There is the capacity to make both one-off and recurring donations, and, to make things a little more interesting, for this month of June I’m going to proclaim the following rewards :
Make any donation – Get namechecked in the blog, with thanks.
$5.00 (Aus) or more – Get namechecked and have me plug, on this blog, a web-page (including your own) of your choice (On the basis that same is not obscene or NSFW)
$20.00 (Aus) or more – Get namechecked, get the web-page plug, and have the responsibility for making a choice at some point during the playthrough of the current book.
$50.00 (Aus) or more – Get namechecked, get the web-page plug, have a choice in the book, and pick one of the Grand Master Disciplines at the start of Book 13 (if I get that far).
The above message will be placed at the bottom of each post for this delightfully freezing (in Melbourne) month of June…
Base Stats : CS : 22, E : 28, GC 10
Current Stats : CS : 38/38, E : 34/34
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS)
Backpack : Vial of Gold Dust, Rope, Lantern, Potion of Alether (+2 CS), Potion of Laumspur (2), Meal
Special Items : 1. Sommerswerd (+8 CS) 2. Platinum Amulet, 3. Obsidian Seal 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. Psychic Ring 9. Quiver (6 arrows), 10. Fireseeds (6), 11. Map of Daziarn 12. Silver Bow of Duadon.
Extra Special Item : Signet Ring
Kai Monastery storage :
- Backpack Items : Sack of Silver (3)
- Special Items : Mao of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Dagger of Vashna, Brass Whistle. Quiver (4 arrows), Pass, Vial of Clear Liquid, Crystal Star Pendant, Receipt, Invitation
Magnakai Rank : Scion-Kai
Magnakai Disciplines : Weaponmastery (+4 CS in Sword, Bow, Mace, Dagger, Spear, Quarterstaff, Broadsword, Warhammer), Pathmanship, Huntmastery, Divination, Invisibility, Nexus, Psi-Screen, Psi-Surge
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E), Spirit (+3 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+2CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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