As my readers know, Lone Wolf is about to embark upon a critical (well, THE critical) mission to the heart of the enemy’s homeland.
The book states that I, therefore, spend the time prior to my departure ‘resting and reviewing the mission in fine detail’.
But we all know what really happened!
More importantly (as if ANYTHING could truly be more important…) Banedon gives me two things prior to departure :
- A ‘Golden Amulet’, that will protect me from the heat and poisonous atmosphere of the Darklands (yet another Special Item that is not subject to the 12-item maximum).
2. In something straight out of a Bond movie, I also get an envelope to be handed to the Captain of the ship after we breach the blockade. The papers within confirm my identity and give him orders to drop me off in Aarnak.
Hope the crew have their employment health cover paid off in full…
Having said that, they are effectively in the navy, so….bad luck, I guess.
My ship is called the Intrepid, and the Captain’s name is Borse.
Aside : Call me boring, but when I hear that name (Intrepid not Borse), I immediately think of the two-time America’s Cup defender.
In any event, as we start to near the open sea, I decide to offer my services as a lookout, and, when I reach the deck, I discover the captain in earnest conversation on the deck with some ‘Kirlundin’ marines.
While ignoring their gossip about Taylor Swift’s latest exboyfriend, my Huntmastery helps me detect five enemy vessels on the horizon, and I quickly urge the captain to change direction.
I need to make an R10 check, with my Spirit Lore Circle adding 3 to the total :
My score of 4 (+3) = 7 is enough for the successful outcome, which on a practical level means we are able to steer a course clear of the Darklord Ironclads.
Aside : Ironclads? These vessels were steam-propelled, which makes the whole technology level of these books difficult to pinpoint. The dwarves from Book 5 had quasi-guns, but these were really dismissed as magic. I don’t know where post-Industrial Revolution stuff comes in…
Long story short, we are able to round the ironclad at the end of the blockade, and start to get hopeful about overcoming this initial obstacle on our journey.
What was that about tempting fate?
And….there it is.
Some kind of blue-white fiery projective soars across the sky towards us.
My R10 check of…..…means that….
…………..the missile misses all important parts of the ship and explodes harmlessly on the surface of the ocean.
The crew cheer at, once more, surviving the blockade, and the captain asks the first mate to show me to my cabin.
Before he can go belowdeck, I hand him (the captain) the envelope with his super-secret orders.
Weirdly, he refuses to accept the envelope, insisting that it can wait until morning (!!). I can either accompany the first mate to my cabin, or stay on watch with the lookouts.
Given the telescopic vision granted by my advanced Magnakai Disciplines, it appears sensible to help with the watch for enemy vessels.
During this time, I gossip with the lookouts, only to find that their home of the Kirlundin Isles has been devastated by the Darklords.
For no reason in particular, I am now informed that I realise it is ‘best’ to get some shuteye before dawn, and I go to my cabin.
And then, after all these vague portents of doom, I go back onto deck after a few hours to find the captain reading the orders, and immediately ordering a change of course to the direction of my destination…?!
Aside : Did Joe Dever need to fill out a few paragraphs to get to the 350 number? That whole little interlude seemed singularly pointless….
In any event, on the third day of our voyage, we are confronted by a fog which, combined with a lack of wind, renders our ship temporarily becalmed and lifeless.
And, because you just KNEW it was coming, the one Magnakai Discipline which I don’t have suddenly becomes relevant.
A shoal of carp (!) breaks the surface. My lack of Animal Control doesn’t seem to heed this warning, because….
….a literal sea monster breaches the surface, looking hungrily at the crew and myself.
Aside : for some reason, even though this sea creature is portrayed as being beyond my experience or knowledge, I am somewhere aware that it is called a ‘Xargath’.
In any event, the Xargath starts demolishing the ship, and I can either use a Bow or the Sommerswerd.
Since the Bow was mentioned first, I decide to fire off an arrow at the beastie’s head (also aware of my massive bonuses due to the MEGABOW and my Weaponmastery.
However, as the beast lunges at me, I am unfortunately aware (again!) that I don’t have the skill of Animal Control.
I am therefore literally rolled over by the beast’s breath (!) losing 2 Endurance. I manage to ready my MEGABOW and can choose to fire at the beast’s eye, mouth or ear.
I always think an eye is the most vulnerable, particularly given the description of the beast’s powerful breath.
Unforunately, the beast apparently has a ‘stone-hard cornea’ (??!!) and my arrow shatters.
As I scramble around to dodge the beast, it temporarily lodges its head in the deck, as it desperate tries to, you know, eat me.
Looks like it is a hand to hand combat….
Or MEGASWORD to……something.
The plus side is that the beast has a nominal Combat skill, given that it is buried in the deck and nearly helpless. The down side is the Endurance of, well, see for yourself…
Xargath – CS : 10, E : 100 (!!!) (immune to Mindblast)
Lone Wolf – CS : 36, E : 34
Did I get an R10 of 9 in the first round, signalling an instadeath??
See you next time!!
Base Stats : CS : 22, E : 28, GC 22
Final Stats : CS : 39/39, E : 34/34
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS), Dagger of Vashna
Backpack : Rope, Lantern, Potion of Laumspur (+4E), Meals (3)
Special Items : 1. Sommerswerd (+8 CS) (with Korlinium scabbard) 2. Platinum Amulet / Gold Amulet, 3. Dagger of Vashna 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Chainmail Waistcoat (+4 E) 7. Blue Stone Triangle Pendant, 8. Psychic Ring 9. Quiver (6 arrows), 10. Fireseeds (6), 11. Crystal Explosive 12. Silver Bow of Duadon.
Kai Monastery storage :
- Backpack Items : Sack of Silver (3)
- Special Items : Map of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Obsidian Seal, Brass Whistle. Quiver (4 arrows), Pass, Vial of Clear Liquid, Crystal Star Pendant, Receipt, Invitation, Signet Ring
Magnakai Rank : Archmaster
Magnakai Disciplines : Weaponmastery (+4 CS in Sword, Bow, Mace, Dagger, Spear, Quarterstaff, Broadsword, Warhammer, Axe), Pathmanship, Huntmastery, Divination, Invisibility, Nexus, Psi-Screen, Psi-Surge, Curing
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E), Spirit (+3 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+3CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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