When we left Lone Wolf, he was being led by a functionary to a central chamber where he was scheduled to take in the evening’s ‘entertainment’.
Not ‘take part in’, hopefully…
Visions of poker tournaments, reality shows and dancing contests dance before my eyes, before I emerge into a vast ‘cylindrical’ chamber, which has been converted into a miniature gladiatorial arena, complete with tiered seats which surround a fighting pit!
A number of spectators are howling constructive comments at a life-or-death combat in the pit, which ends with the beheading (!) of one of the contestants.
Two fresh contestants enter the arena, and an informal bookmakers starts yammering to me about whether I want to make a bet on the outcome of this fight.
Gambling on a chance outcome rather than my own skill and wit?
One of the fighters kills the other (before the ‘official’ start of the fight, no less) and while various gamblers argue about whether this negates their bets, the signal sounds, indicating that we are now within sight of Helgedad.
I gaze through one of the transport’s portholes at the enemy capital, colorfully described as ‘the very core of a cancer that threatens to infect and destroy all that is good in Magnamund’.
Oh – and the city is on an island in the middle of a ‘giant chasm’, with walls of (spiked) black steel, and a constant cloud of smoke hovering above. Fireballs dance around occasionally, apparently spontaneously appearing amidst the smoke.
There’s also a stylized woodcut-esque picture of the city in the book.
As our transport travels over the bridge joining the city to the surrounding land, I look down to see that living bodies in torment are writhing in the quasi-lake beneath the city, and it is ‘their torment’ which feeds the ‘raging sea of supernatural flame’.
I think after all that, we need a palate cleanser, don’t we?
And here’s a song to get you back up to where you need to be.
As my ride comes to a halt, the crew make their preparations to unload their cargo into a nearby chute, while the passengers uniformly dash off to a nearby tunnel.
Although I have the option of taking a different path, it seems preferable to stick with the crowd for the time being.
Firstly, I note that all of the other ‘Liganim’ are walking with a pronounced limp, which I attempt to imitate, so as to blend in with the crowd.
We emerge as a group from the tunnel, where a chamber has numerous exits, which the passengers scatter to enter as individuals. However, one group remains, and seem to have whispered conversation, while casting worrying glances in my direction.
It could be that they are simply contemplating asking me to join their team for kickball on the weekend…..
Due to my Magnakai-enhanced hearing (thanks, Huntmastery!) I can pick up their conversation.
The bad news is that they are plotting to kill me. The (sort of) good news is that this is not due to my true identity, but rather because they are followers of Darklord Taktaal, an archrival of Darklord Ghanesh, whose colours I currently wear.
I watch them carefully and then, in a slightly anti-climactic move, simply dash into a nearby tunnel when they all (!?) simultaneously turn their heads away from me.
Just as I start congratulating myself on choosing a tunnel which seems abandoned, I am confronted by two hideous creatures, known only as ‘Helgedad Ghouls’.
I have the option of using the Sommerswerd, but think that right about now is the time to follow Banedon’s warning, and decide to keep it in my scabbard.
The Ghouls, presumably due to being mindless, are fans of reality TV.
I meant, due to being mindless, are immune to Mindblast and Psi-Surge.
Helgedad Ghouls (collectively) – CS : 23, E : 32
Lone Wolf (using Sword) – CS : 33, E : 32
I knock them off quickly, although I lose 5 Endurance in the process.
I leave the scene of the battle quickly, without even basking in my success.
A short distance later, the tunnel splits in two, with the option of heading down or up.
This is me, while pondering :
Since I didn’t like the look of that whole ‘Lake of Blood’ thing, I guess I’ll head upwards.
Following a staircase upwards, I enter a square bordered by four towers.
My trusty skill of Divination lets me know that, as chance (or Joe Dever) would have it, I have stumbled into the area under the control of Darklord Taktaal, whose followers would love to introduce me to their saw-toothed swords.
I start to back away, only to see that a group of a dozen or more creatures emerge from the shadows.
I need to make an R10 check of 5 or more, with my mastery of the Lore-Circle of Solaris adding 4 to my total.
My result of (1+4) = 5 is juuuust enough.
I manage to quickly make my escape, and apparently the ‘dozen’ creatures show no interest in pursuit.
That was….suspiciously easy.
In any event, as Lone Wolf cowers in a narrow alley, I leave my faithful readers.
Oh yeah – Go Hawks!
Base Stats : CS : 22, E : 28, GC 22 (Kika 28)
Final Stats : CS : 44/44, E : 31/32
Weapons : Sword, Dagger
Weapon-Like Special Items : Silver Bow of Duadon (+3), Sommerswerd (+8 CS), Dagger of Vashna
Backpack : Rope, Lantern, Potion of Laumspur (+4E), Meals (3)
Special Items : 1. Sommerswerd (+8 CS) (with Korlinium scabbard) 2. Platinum Amulet / Gold Amulet, 3. Dagger of Vashna 4. Shield (+2 CS), 5. Padded Waistcoat (+2 E), 6. Bronin Vest (+3 CS, +1 E) 7. Blue Stone Triangle Pendant, 8. Psychic Ring 9. Quiver (6 arrows), 10. Silver Bracers (+2 CS, +1 E) (6), 11. Crystal Explosive 12. Silver Bow of Duadon.
‘Extra-Special item’ – Green Mask
Kai Monastery storage :
- Backpack Items : Sack of Silver (3)
- Special Items : Map of Tekaro, Diamonds (2), Boat Ticket, Power Key, Copper Key, Ornate Silver Key, Jewelled Mace, Obsidian Seal, Brass Whistle. Quiver (4 arrows), Pass, Vial of Clear Liquid, Crystal Star Pendant, Receipt, Invitation, Signet Ring
Magnakai Rank : Archmaster
Magnakai Disciplines : Weaponmastery (+4 CS in Sword, Bow, Mace, Dagger, Spear, Quarterstaff, Broadsword, Warhammer, Axe), Pathmanship, Huntmastery, Divination, Invisibility, Nexus, Psi-Screen, Psi-Surge, Curing
Lore-Circles : Fire (+1 CS, +2 E), Solaris (+1 CS, +3 E), Spirit (+3 CS, +3 E)
Kai Disciplines : Camouflage, Animal Kinship, Tracking, Hunting, Sixth Sense, Healing, Mind Over Matter, Mindblast (+3CS), Mindshield, Weaponskill (+2 CS in Short Sword)
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